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video game

music

A great piece of music forms the emotional core of every memorable gaming experience. My appreciation for this is the bedrock of my approach to scoring. My intuitive mindset and extensive musical experience means that I can always stay flexible and work to your vision. 

A rock-solid foundation in music theory and deep knowledge of styles across the world gives me the ability to blend different genres and techniques effortlessly. I don't shy away from any brief and relish the opportunity to experiment with new sonic worlds.

I am an excellent communicator and will always collaborate with you to find the most impactful soundtrack to complement your game.

All music created by myself and overlaid over game footage.

sound design

Sound design is the membrane that cements the player's agency in the world and connects them to the music. The techniques used in my sound design flit between organic and synthetic sound, creating an immersive and unique experience. I am confident in creating sounds from the hyper-realistic to the psychedelic - and everywhere inbetween - I will find the right identity for your game.

Technical integration is of vital importance to a slick and seamless experience in game. I am excited by the usage of inventive implementation to craft dynamic and evolving sonic experiences for the player, and am well acquainted with middleware tools such fmod.

play

Dinner Party

https://tomhughes.itch.io/dinner-party

Dinner Party is a short game where you pretend to host a dinner party.

Can you convince the guest they are with real humans?

Jambear's Adventure

https://samt2510.itch.io/jambear

Legend speaks of an ancient tower, and at the top of the tower lies the greatest treasure of all. Jambear NEEDS that treasure. It can't be that hard to reach... it's only one room...

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me, myself and I

From the moment I first held a Game Boy, I knew that games were going to be central to my life. The melodies of Pokémon and Battle for Middle Earth, and Runescape soundtracked my youth and inspired me to become the musician I am today. 

I focus on creating unique and dynamic audio, made bespoke for each project and
that connects players to the soul of the game. My individual specialisms in
composition, sound design and implementation come together to offer a distinctive
combo that creates a vibrant and immersive soundtrack to your game.

I have spent a lot of time travelling the world, gathering a huge range of folk 
instruments and field recordings that I adorese warping into eclectic sound design.
My inspirations shift between jazz, classical, drum & bass, funk, klezmer and Indian
folk, which form the exciting smorgasbord that builds up my unique sound world.

My 3 favourite games are: 
Crypt of the Necrodancer, Hyper Light Drifter and Dark Souls.

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